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Ongoing v0.1.9.8

Sellsword Tales

RATING 3.4 /5 7 votes
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POPULARITY #9,795
Unity 5,039 737.0 MB
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Developer Paleoman Studio
Engine Unity
Version 0.1.9.8 (Ongoing)
Released: Nov 4, 2025 Updated: Nov 6, 2025
Censorship Uncensored

About Sellsword Tales

A young warrior leaves her home and embarks on a journey full of battles and new meetings. During the adventure, you will constantly need to make decisions. Each of them will not only determine the outcome of battle, but can also become the key to a new relationship. It depends on you whether companions will remain friends, or communication will go much further.…​

v0.1.9.8 737.0 MB Nov 6, 2025

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0.1.9.8 Nov 6, 2025

New quest: “Awakening of Spirits”
Get to know Laura and Eyira better and have some fun!

How to unlock:
Meet Eyira
Work three shifts as a waitress
Visit Laura in the morning for the fourth time.

Changes and improvements:
Added experience for stages of the quests “Spirits Awakening” and “Merl Training”. In the next patches, we’ll add experience for the remaining tasks.
To earn experience for these quests, you need to start a new game!
Added a script to control the frame rate.
Added a method that unloads unused assets when RAM usage is low.
Expanded the reputation accrual method.
Added reputation gains for Ozan, Laura, and Eyira.
Expanded the dialogue system’s capabilities. For example, awarding characteristic points, checks for fulfilling multiple conditions, and more.
Hiding a dialogue will now stop it.
The battle start animation now overlays the interface.
Added a system for handling the Esc key press.
Added a save deletion system.
Removed the exp bar from battle results.
Notifications now display only at the top, with added quick filling and a notification queue.

Visuals:
Added 8 splash arts
for the quest “Spirits Awakening”. Three of them have 2 variations each.

Balance tweaks:
Weakened monster characteristics.
Evasion will now be more effective (needs testing).
Fixed the experience accrual formula (it was awarding more than intended).
Increased the bonus from leveling Intellect from 3 to 9 points.
Temporarily increased the merchant’s level (Intendant). Rarer goods will now appear in his assortment.

Fixed:
Softlock preventing climbing the stairs from the tunnels.
Softlock when transitioning to the Vinbran main street location after the Dummy mini-game.
Softlock in dialogue that prevented making a choice if a Codex link was open.
Softlock in dialogue. Hiding the dialogue could disable the settings panel along with the button, blocking progress.
Softlock in dialogue when spamming LMB.
Softlock during dialogue with the cultist when trying to return armor in the tunnels.
Bug causing identical items to disappear from inventory after returning to the main scene.
Bug where potions sometimes didn’t disappear from inventory after use.
Bug causing Ozan to appear at the gates at night.
Bug where used items could merge into one slot after battle, even if they had different parameters.
Sound bug. Night sounds will no longer play at other times of day.
Bug with displaying notifications for unlocking H-scenes. They will no longer repeat if the H-scene is already unlocked.
Bug causing part of a key interactive element to disappear after defeating the cultists and loading a save before entering the abandoned village.
Fixed cursor changes.

Minimum

OS: Windows 7+ / macOS 10.13+

CPU: Dual Core 2.0 GHz

RAM: 4 GB

GPU: Integrated (DX10)

Storage: 737.0 MB

Recommended

OS: Windows 10+ / macOS 12+

CPU: Quad Core 2.5 GHz

RAM: 8 GB

GPU: GTX 750 / RX 460

Storage: 737.0 MB

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