
Lufuclad
More by Kyrieru
About Lufuclad
The game will be a rogue-lite RPG of sorts, with some sim elements. Among the planned features are the ability for any monster to H any other monster (male-female female-female, futa-female). For now though, you can only run around and beat up the prototype enemy, who has an H-animation.
Animations will mostly be automatic, however this version currently has the controls that would be in place when controlling an enemy, or when dominating an enemy or character.
Fetishes will be..well, everything under sun, but needless to say there will be rape, and monsters.
Downloads
Confused about how the downloading works? Here is a handy guide
- Extract and run.
Walkthrough & Guide
X - Jump
C - Attack
Down - Back dash/dash
Up - defendF4 - Fullscreen.
F5 - Increase render resolutionDown - Insert/thrust
Right - Initiate climax. (later this will have conditions or be based on stuff)
Up - Pull out.
-Added Wind spirit (only H is her raping male enemies)
Minimum
OS: Windows 7+
CPU: Dual Core 2.0 GHz
RAM: 4 GB
GPU: Integrated Graphics
Storage: 36.66 MB
Recommended
OS: Windows 10+
CPU: Quad Core 2.5 GHz
RAM: 8 GB
GPU: Any dedicated GPU
Storage: 36.66 MB




Does anyone have a full list of controls? There’s a lot that aren’t listed, like H to make yourself vulnerable or L and K to zoom in and out
couldn’t find any.
the links are dead pls fix them
We have fixed the links.
am i latest to find this game
Can be play on android phone??
it crashes when i travel in map 🙁
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object draw_ob:
Variable oplayer_ob.item_off(100530, -2147483648) not set before reading it.
at gml_Script_draw_item
############################################################################################
——————————————————————————————–
stack frame is
gml_Script_draw_item (line -1)
gml_Script_draw_normal
gml_Script_enemy_draw
gml_Script_draw_entities
gml_Object_draw_ob_Draw_0