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Gabe’s Ghost Hunt cover
Ongoing v0.15

Gabe’s Ghost Hunt

RATING 4.0 /5 1 votes
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POPULARITY #17,296
Ren'Py 1,334 148.1 MB
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Engine Ren'Py
Version 0.15 (Ongoing)
Released: Nov 14, 2025 Updated: Nov 18, 2025
Censorship Uncensored

About Gabe’s Ghost Hunt

Manage your team of ghost hunters and perform preliminary investigations for Gabe’s popular show “The Ghost Hunt”!

Downloads

v0.15
v0.15 148.1 MB Nov 18, 2025

Confused about how the downloading works? Here is a handy guide

  • Extract and run.
0.15 Nov 18, 2025
  • A completely remade tutorial, featuring a three room location and an on-rails investigation. On-screen text hints plus flashing UI elements have been added to provide additional explanation / help guide new players.
  • A second house to investigate. This will be a two story home with 15 rooms, so quite a bit more complex than v0.1’s first location. Noncorporeal and phasmal condensate ghosts can ascend / descend between floors, further differentiating them from physical ghosts.
  • Chapter two of the story
  • Separate endings to the second chapter for Noms and Queeny, if you’ve chosen the correct ghost and progressed their relationship routes
  • Another separate ending if you chose the incorrect ghost
  • Three additional scenes with Noms while investigating, if you’ve seen her scene in Sev’s room
  • Three additional scenes with Queeny while investigating, if you’ve seen her scene in Sev’s room
  • Two additional scenes with both Noms and Queeny. The second addition will result in one of two photo’s being added to Hanz’ social, depending on if the correct ghost had been selected during the first hunt. (More thoughts on this below)
  • Tweaks to older scenes to add a bit more showmanship to them (ex. adding static to Queeny’s first scene to go alongside it stating static was coming from the recording device).
  • Redone UI buttons. Many of the UI buttons in v0.1 had been created in the early months of my gamedev journey, and it showed. I gave them another try. These probably won’t be final, but I’m not distracted by how bad they look now, so
  • Redone equipment board. Like the UI buttons, having the circular buttons in a work-in-progress space wasn’t great. I landed on trying skeuomorphism screen with the different selectable equipment on the board. Probably not final, but a step in the right direction.
  • Redone camera feed selection. Same explanation as above.
  • Implemented quality of life improvements suggested by players – the map, evidence, and event log can now be accessed via buttons outside the phone.
  • The map can now be used to jump to a selected room, as well as change character equipment by clicking on their portrait at the bottom of the map.
  • Tweaked the function of dowsing rods. The second chapter’s house is a bit more complicated than the environment I had balanced the game around, resulting in frustration while searching for the ghost during my playtesting. Therefore, I buffed the dowsing rod to point towards an adjacent room if the ghost is present in it. This smooths out the early game in a way I liked, plus made the dowsing rod an actually helpful piece of equipment beyond finding the fetter.
  • A lot of changes under the game’s hood to generalize all of the code to be compatible with additions beyond the first investigation’s house. Y’all won’t be able to see them, but future additional locations should be much easier to implement after this update.
  • Bugfixes

Minimum

OS: Windows 7+ / macOS 10.10+ / Linux

CPU: Dual Core 1.5 GHz

RAM: 2 GB

GPU: Integrated Graphics

Storage: 148.1 MB

Recommended

OS: Windows 10+ / macOS 12+ / Linux

CPU: Dual Core 2.0 GHz

RAM: 4 GB

GPU: Any dedicated GPU

Storage: 148.1 MB

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1 Comment

  1. SP
    SpamJunk

    Cool idea. Looking forward to more updates.

    0