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Unfortunate Adventure cover
Ongoing v0.0.12 Public

Unfortunate Adventure

RATING 2.9 /5 11 votes
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POPULARITY #5,925
Others 9,560 972.0 MB
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Developer NoMoCo
Engine Others
Version 0.0.12 Public (Ongoing)
Released: Jan 22, 2026 Updated: Jan 26, 2026
Censorship Uncensored

About Unfortunate Adventure

UNFORTUNATE ADVENTURE is a sandbox harem game with frequent updates, it is currently under heavy development and has a distinctive art style. We are hoping you are interested in supporting the development of the game.
UNFORTUNATE ADVENTURE is an adult Visual Novel with light RPG elements. The RPG there is no pointless grinding for stats. The stats merely affect the flavor of the text and the narrative flow.
The sex is also optional (so if someone does not appeal, you don’t have to get close to them), and there is planned wide range of girls to pick from, so there should be someone for everyone eventually!
You are applying for a trip through a portal into another world. The ultimate adventure! But things don’t go to plan, the portal activates, and you are dragged through into a new world before you had even fully agreed. You end up in a bizarre house, meet a Vampire Sorceress who calls you the ‘Great One’ and pledges herself as your first ‘Anchor’. Just what the hell is going on?
There will be a lot more women to meet, so don’t let them wait!

v0.0.12 Public 972.0 MB Jan 26, 2026

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0.0.12 Public Jan 26, 2026

Added Loading Screens & Caching, TV VHS Selecting, 1 Animation, and nude Donaciana sprites…
– *2025-10*
– *KNOWN ISSUES Listed at the bottom of the Changelog.*
– **FOR PATRONS:** From now on Patrons can skip the intro whether they have played the game previously on the computer or not. As long as we’re in Tech Demo phase public players can also skip the intro — if they’ve played through it at least once before on the computer they are playing on.
– **FOR PATRONS:** Because Attributes/Skills DO NOT actually matter as far as the plot goes, Patrons now have +2 extra points when creating their character. This only truly matters in that now having a 10 in one score is actually viable without totally crippling your character in at least one attribute.
– **MAJOR CHANGE:** Redid the Character Creation screen with new graphics, UI and everything. It’s much clearer, better layout, and easier to use. God, I forgot how much work redoing UI is. Took forever.
– **MAJOR TECHNICAL CHANGE:** I have implemented the loading/zone manager that I was planning on — albeit only on half-strength. What it does it caches every Room you’ve been to into memory. Now the game does NOT work on a computer with less than 2GB of VRAM (it used to use sub 1GB VRAM), but in return once you’ve been in a room at least once it’s VERY snappy when going back and forth.
– Note: This is a halfway solution. It does *not* preload the rooms until you go into them, only makes them load really fast when you have visited them at least once. I did this because it was very easy to implement, and risk of bugs are minimal. I’ll expand on this foundation if needed.
– **GAME:** Related to the ZoneManager, I added a small loading screen that pops up every time you load a room. In many cases it blinks by so fast that you’ll never see it, but especially when loading the game, or going into rooms for the first time it might pop up briefly.
– **ANIMATION:** Added a minor nude scene/animation for Donaciana on day 3.
– **WRITING:** Wrote/Added a brief scene with Donaciana on day 3, in which she is nude in. 1351 Words/101 Lines.
– **WRITING:** Fixed some minor syntactic errors, few typos, and other minor tweaks that no one will ever notice.
– **TV SHOWS:** Added fade in/out and black screen effects to the scripting language. I think this is as far as I’ll work on the scripting language for now.
– **TV SHOWS:** It has a new Metadata field ‘version’ which is just an integer (just a single regular number) that will let me overwrite intelligently new versions of any script/TV show I might include with the game.
– **TV SHOWS:** TV shows launched through dialogue (e.g. ‘plot relevant’, at least to some extent) will from now on require you to go through the *whole* TV show for the first time. Once you have the tag (you finish watching it) you can shut down the TV whenever while watching the show. Any other TV shows will be possible to shut down whenever.
– **TV SHOWS:** Now you can browse up to 4 shows in the TV Menu. Theoretically there’s no coded upper limit how many TV shows can be in the User:// folder and shown on screen. It’s just going to take some time to browse through them, with only 4 per page. I’ll add some better sorting (categories?) in the distant future when it is actually useful feature. Right now, this works.
– **ANIMATION:** Made minor modifications to the Sonja bathroom scene, because it is easy and quick to do minor changes with Spine2D animations that are already inside the game. Her left leg was moving way too much.
– **ART:** Posed, Painted, and converted to Spine2D a nude sprite set for Donaciana with 16 poses.
– **ART:** Modeled, painted, and added the new art for the new character creation UI.
– **ART:** Added minor GUI art for the TV screen in the form of buttons to use the damn thing, also to close the TV.
– **BUG:** Fixed the formatting of the Sherlock book. It was hard cut at 80 characters, which is not how my Book system likes to deal with text.
– **BUG:** Less of a bug and more of an oversight & stupidity. I forgot to enable that you can save at Day 3 start. Oops. Sorry about that, this was supposed to be here since 0.0.11 already.
– **BUG:** Because I fixed the position system in posing characters (left, center, right) in the previous update, it started showing “Wall Art” way too much to the right, because that is technically a ‘character’ as far as the game works. Had to fix that issue.
– **BUG:** There were SO many bugs in the small talk sections for everyone on day 3 that it was not even funny. Had to completely rewrite some parts. I mean, rewrite the logic, not the text. Content should stay the same and be fine, now.

– *Known Issue:* There’s lots of locations that the Girls might be at, or are in, that you will not be able to have the small-talk dialogue with them. This is because there’s just no graphics to show for that location. When the location becomes more relevant, I will add it into the game. Don’t worry you are not missing anything critical. All plot relevant discussions are unskippable, you can’t miss them.

Minimum

OS: Windows 7+

CPU: Dual Core 2.0 GHz

RAM: 4 GB

GPU: Integrated Graphics

Storage: 972.0 MB

Recommended

OS: Windows 10+

CPU: Quad Core 2.5 GHz

RAM: 8 GB

GPU: Any dedicated GPU

Storage: 972.0 MB

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2 Comments

  1. DA
    Darke

    MAJOR FEATURE: Added Character Screen and Anchor Screen where you can look at your and the girls stats. If you don’t think this is major feature, you clearly have not ever spent a week painting custom GUI elements. Never again. Except that I’ll need to at least add to them later on, since neither screen is not even fully done.

    = Here you are literally complaining about doing your job. It’s your job. Is it a PITA? Yes. I doubt very much that it’s pleasant to undertake (I spend hours doing jot notes for my stories, coming up with city names; character bios, terrain differences by region and sometimes even go into varied food types by racial preference if I don’t think it’ll bore the audience as a tidbit on the side. It is a lot of work, but it makes better quality stories. I also come up with maps for much of my work. No one will ever thank me for it, and I wouldn’t ask them to. It’s part of the job to know where my characters are; where they want to go, how to get there and more importantly how to more easily explain that to the audience that can’t necessarily SEE the map I drew to keep it straight in my mind) It IS work… but pay attention to the point: Never Again.

    ** That tells the audience that if they want to report there is a problem with the UI legitimately, that they should shut the fuck up about it; because you’re not going to be bothered to invest more work to change it as needed. This is a DEMO, by your own words. That’s not a smart way to start out my friend.

    = It’s also a fair bit concerning you deign to warn people the saves will not work from the next update on. BECAUSE It’s a demo. A big part of your job IS figuring out how to make things work > and players are going to be miffed if you design an hours long narrative that does not have the ability to KEEP RECORD of their progress through it; especially if you invest in several paths and choices during the run. We all know that mucking around with things can break save files. Hell, sometimes trying to add a walkthrough mod to help you know the RIGHT choices can break a save if your modder hasn’t kept the file up to date. That’s not something you should be telling anyone in what is essentially PRE Beta work. It’s not done, it’s not even the Beta run at being done. We get it. More players than not will not bother to restart a game more than maybe 3 times. For example when Cozy Cafe decided randomly to switch the system they were using and move to Ren’py they updated graphics and broke the saves. More than once. Thankfully they added a skip button to the current content; but that also meant I was never sure what choices had been taken into account and had to trust that the computer kept everything the way I personally had it. So far, it’s not a game that actually offers a great deal of choice (a part of a growing issue I’m having with it in fact) so it’s plausible. Your game may not be able to do this, and the more choices you render; the more likely the saves will break > the less likely your audience will continue to play all over again from the beginning. Choice is a GOOD thing, but the joy in that power given to the player, doesn’t come without inconvenience.

    = If you’re already showing this much difference between the Paetrons and the free audience, that may not help you in the long run. You should probably post that directly on your PAETRON page. That way people who are interested can see what they get; but you don’t risk sleighting your free audience, who might in course of PLAYING the content become willing to help you pay for it. People generally do not like to feel short changed. You are denting the potential audience for your game by showing statements like this, where they don’t need to be shown.

    0
  2. WO
    Wolfe

    First, I get that it’s a tech demo > so hopefully you’ll fix this… but if you’re going to in the OVERVIEW tell people that the stats DON’T MATTER then take a look at the second posted pic.

    Take a GOOD look at the second posted pic = Tell me what you think is wrong with this picture Devs. I’ll wait. It’s not like you’re going to respond anyway. Just keep it in mind.

    If the stats genuinely DON’T matter; there is NO POINT in creating in game mechanics that BAR any particular stat gain. For any reason. Especially if the stats might eventually be used to blockade which girls we can gain access to sexually via which paths we are able to complete. I can see you going there, and if you are genuinely looking for support I’d recommend strictly that you DON’T do this. There are also FAR too many stats shown for you to tell me from the start, that NONE of them will matter, and are there JUST for show.

    If it’s an RPG > the fun part is freedom to design the BUILD in MC that the player wants. Which DOES NOT mean you EVER need to lock any quest, or any girl off based on attribute/trait expectations as “required.” Freedom and PLAYER CHOICE will always be valued. First and foremost. For example I’d legitimately enjoy if you meant the promise that every girl can be refused, if the player does not want that content (and thus they are NOT tied, romantically or otherwise, to the completion of ANY main or Major quest line…) There have been several harem games that have SAID such things, and then tied the best outcomes in path to the Harem to actually accepting otherwise LESS ATTRACTIVE females into said Harem. Regardless of personality flaws, or lacking attraction for the player. This is ALWAYS a design flaw. Seriously, WAY too many Harem games do this, and it needs to stop.

    Other than that, I’ll keep this page in mind for when the game is more than an outright stated demo. The premise is intriguing and what I can see of the character designs is not a bad start. I’m more of the mind to play a game that is actually a game, however. So when you do release a fully playable version, I’ll be better able to give an opinion.

    0