
Finished
v1.0.3
Priestess Lust
2D Game
2DCG
Ahegao
Anal Sex
Animated
Big Ass
Big Tits
Bukkake
Creampie
Fantasy
Female Protagonist
Furry
Group Sex
Monster
Multiple penetration
Puzzle
Rape
Religion
Side-Scroller
Tentacles
Vaginal Sex
About Priestess Lust
Monsters have taken over the castle. They killed all the men and kept all of the attractive women to use as toys.
The Priestess Mira must use her wits to hide and solve puzzles to reach the cathedral to escape,
Or she become their toy for the rest of her life.
Downloads
Confused about how the downloading works? Here is a handy guide
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- Extract and run.
Walkthrough & Guide
Cheat Table: FILEKNOT - ANONZIP
How do I get a copy of Cheat Engine:
There are several ways to download the tool:
NB: Cheat Engine is available on Windows and MacOS only.
NB: Make sure you have the LATEST or at least a penultimate version of CE when using others' cheat tables to avoid incompatibility issues
How does Cheat Engine work:
It's basically a debugging tool on steroids. There's a lot to unpack on how it works, but my scripts rely on AOB signatures (be they hardcoded ASM cheats, pointers with offsets, etc) and LUA scripting. The challenge is to create consistent and resilient cheats working between versions, but there's nothing permanent with compilers and optimizations.
AOB signatures work like this: a byte signature is scanned to find the first match in the .text (code) section, then CE gracefully injects a detour jump to the allocated cheat script (or in a code cave) that tweaks the game behavior and then returns to the next instruction after the injection. Sometimes AOB-based cheat scripts modify a function's behavior in-place.
Lua scripts that are running in the CE's lua engine are basically meta-scripts to extend CE's functionality with a neat API.
Where do I put a cheat table / .CT file:
Wherever you deem suitable, usually tables are standalone .CT files and making dependencies for them isn't a good practice. When you run a cheat table, it's loaded into and interpreted by Cheat Engine.
How to use Cheat Engine:
First of all, make sure your Cheat Engine instance is running with administrator rights to make sure it is able to read, write to memory properly. To do that, you can grant administrator rights by clicking RMB on Cheat Engine shortcut (to open its context menu), then go to Properties -> Compatibility (tab) and tick 'Run this program as an administrator'. Likewise, you can go to CE settings (when in the CE GUI, Edit->Settings) you can also find 'Always attempt to launch as admin' option. Or if you need it once, just run CE as an administrator (RMB on the CE shortcut, 'Run as an administrator'
For cases when tables DON'T have an attach script in them:
When Cheat Engine is opened and/if a cheat table for a specific game is loaded into it, the first thing that's needed is to attach to the specific game executable.
Attach button is highlighted:
After pressing this button, you will see active processes with their PIDs exposed by Windows. If you struggle to find yours, check other tabs, there are 3 of them: Application, Processes, Windows.
For cases when tables DO have an attach script in them:
You'll see a script like *this*, just activate the checkbox. Does it fail to attach? Please read 'Why does the attach script fails when I activate it?' below
Attach script:
Once you are attached, activate other scripts that you need and have fun. Usually scripts are quite simple to use, but if there are instructions, just follow them to make it work. Sometimes certain actions are required for scripts to work properly, .e.g pressing a button to catch a pointer, loading into the game/level world to ensure a character actor is constructed, etc.
Sometimes scripts will fail to be executed. Usually the error will be written in the context menu of a script that's failed (just click RMB on the failed script, the first row will be the error message). Some scripts may print errors/tracebacks into the CE Lua Engine output window: either way, when you report an error, provide the reason WHY it fails.
Error Example: AOB not found:
If a script activates, but the intended behavior is not achieved (you'd be lucky if it doesn't crash though), most probably there was a game update that touched offsets (provided the table was based on any, which is probably the case) - a new field added, hence game compiled differently, a different game engine version used, or whatever that caused the shift. That means the table has to be updated - it's obvious if the game was updated recently, but the table was posted long before.
ALSO: go to 'OK, I'm attached to the game correctly, but next scripts fail to run OR crash the game. What's wrong?'
How do I get a copy of Cheat Engine:
There are several ways to download the tool:
- Official Cheat Engine website - a free, compiled executable. While installing, make sure you decline all adware
- Dark Byte's Patreon - $2.5/mo membership to get the latest releases and hotfixes already compiled
- Cheat Engine Github - if you want to compile it or CE github releases
NB: Cheat Engine is available on Windows and MacOS only.
NB: Make sure you have the LATEST or at least a penultimate version of CE when using others' cheat tables to avoid incompatibility issues
How does Cheat Engine work:
It's basically a debugging tool on steroids. There's a lot to unpack on how it works, but my scripts rely on AOB signatures (be they hardcoded ASM cheats, pointers with offsets, etc) and LUA scripting. The challenge is to create consistent and resilient cheats working between versions, but there's nothing permanent with compilers and optimizations.
AOB signatures work like this: a byte signature is scanned to find the first match in the .text (code) section, then CE gracefully injects a detour jump to the allocated cheat script (or in a code cave) that tweaks the game behavior and then returns to the next instruction after the injection. Sometimes AOB-based cheat scripts modify a function's behavior in-place.
Lua scripts that are running in the CE's lua engine are basically meta-scripts to extend CE's functionality with a neat API.
Where do I put a cheat table / .CT file:
Wherever you deem suitable, usually tables are standalone .CT files and making dependencies for them isn't a good practice. When you run a cheat table, it's loaded into and interpreted by Cheat Engine.
How to use Cheat Engine:
First of all, make sure your Cheat Engine instance is running with administrator rights to make sure it is able to read, write to memory properly. To do that, you can grant administrator rights by clicking RMB on Cheat Engine shortcut (to open its context menu), then go to Properties -> Compatibility (tab) and tick 'Run this program as an administrator'. Likewise, you can go to CE settings (when in the CE GUI, Edit->Settings) you can also find 'Always attempt to launch as admin' option. Or if you need it once, just run CE as an administrator (RMB on the CE shortcut, 'Run as an administrator'
For cases when tables DON'T have an attach script in them:
When Cheat Engine is opened and/if a cheat table for a specific game is loaded into it, the first thing that's needed is to attach to the specific game executable.
Attach button is highlighted:
After pressing this button, you will see active processes with their PIDs exposed by Windows. If you struggle to find yours, check other tabs, there are 3 of them: Application, Processes, Windows.
For cases when tables DO have an attach script in them:
You'll see a script like *this*, just activate the checkbox. Does it fail to attach? Please read 'Why does the attach script fails when I activate it?' below
Attach script:
Once you are attached, activate other scripts that you need and have fun. Usually scripts are quite simple to use, but if there are instructions, just follow them to make it work. Sometimes certain actions are required for scripts to work properly, .e.g pressing a button to catch a pointer, loading into the game/level world to ensure a character actor is constructed, etc.
Sometimes scripts will fail to be executed. Usually the error will be written in the context menu of a script that's failed (just click RMB on the failed script, the first row will be the error message). Some scripts may print errors/tracebacks into the CE Lua Engine output window: either way, when you report an error, provide the reason WHY it fails.
Error Example: AOB not found:
If a script activates, but the intended behavior is not achieved (you'd be lucky if it doesn't crash though), most probably there was a game update that touched offsets (provided the table was based on any, which is probably the case) - a new field added, hence game compiled differently, a different game engine version used, or whatever that caused the shift. That means the table has to be updated - it's obvious if the game was updated recently, but the table was posted long before.
ALSO: go to 'OK, I'm attached to the game correctly, but next scripts fail to run OR crash the game. What's wrong?'
Minimum
OS: Windows 7+ / macOS 10.13+
CPU: Dual Core 2.0 GHz
RAM: 4 GB
GPU: Integrated (DX10)
Storage: 129.0 MB
Recommended
OS: Windows 10+ / macOS 12+
CPU: Quad Core 2.5 GHz
RAM: 8 GB
GPU: GTX 750 / RX 460
Storage: 129.0 MB
Great game, I recommend it!
Kind of meh. Navigating through levels is quite tedious 5/10
actual garbage, just wastes your time the whole way through. nice pixel art, though