
Journal Monstrae
About Journal Monstrae
Humans have always lived in the shadow of the Monstrae, dwelling in little hamlets and villages far from their ravenous gazes. You of course grew up in one such village called Gothspell, a quaint collection of cobblestone cabins nestled deep in the misty bluewood forests of the West, far from the bustling cities of the monstrae and with only the most amiable varieties like harmless woodland slimes, gentle-natured slugs, and skittish foxes mingling with the village. Nonetheless, people did go missing on occasion, but it would almost always be the sort who would be better off never returning, or those who likely gave consent to whatever fate awaited them. You on the other hand have always been curious about the outside world, having been both terrified and fascinated of what lies beyond the shallow cobbled walls that encircle Gothspell for as long as you can remember. Now you have been granted the title of âSeelieâ and given the job of delivering all sorts of things between the distant human villages; it’s a treacherous job most are loathe to find themselves tasked with, as it brings many into direct contact with the Monstrae.
Downloads
Confused about how the downloading works? Here is a handy guide
- Extract and run.
- New scenes for the Blazeleaf Matriarch (written by Jessica Haden!), the Blackshore Spirit, and Princess Aelanor
- Sam can now be gender-swapped, thanks to the Matriarch; requisite variants have been added to most encounters (mightve missed some), although some content is now locked behind Sam being a boy
- Added a ‘bottom capacity’ system that can affect what scenes Sam can willingly select, currently just the Village Felly, one of Aelanor’s scenes, and one of the Matriarch’s scenes; you can check to see your capacity in the Journal
- Updated art for Sam, Princess Aelanor, and the Blackshore Spirit, and added some new portrait variants for each
- Created a new CG for the Bluewood Spirit’s sex scene
- Renamed the Forest Arion and Redring Sepion to Forest Nokken and Redring Kraken, respectively
- Adjusted Credits in the Main Menu; includes a link to a Google Doc with full credits
- Various other bug fixes and improvements
Minimum
OS: Windows 7+ / macOS 10.13+ / Linux
CPU: Dual Core 2.0 GHz
RAM: 4 GB
GPU: Integrated (OpenGL 2.1)
Storage: 196.94 MB
Recommended
OS: Windows 10+ / macOS 12+ / Linux
CPU: Quad Core 2.5 GHz
RAM: 8 GB
GPU: Any dedicated GPU
Storage: 196.94 MB
I LOVED the game, very good story, i would just criticize that the game has more text than cut-scenes. but it’s can be forgiven after all still starting it, and the game s kinda challenge, recommend to go to statue in the village a soon as possible, you have to grind a little in the village. i also would criticize that to make the totems or spirits, is kinda confusing like it would be good to know the level before you create any of them or even have some type of text with a little explanation before you create one, because has 2 in the level 5 and i didn’t know which one was the strongest in stats