
Goblin Hole
About Goblin Hole
A hole full of Goblins.
Downloads
Confused about how the downloading works? Here is a handy guide
- Extract and run.
New:
Save and Load system – There is now a way to save your game. It is a little clunky right now, but I hope to make it flow a little more smoothly as I continue to work on the game. I’m also not sure how the saves will transfer to future builds.
Pause menu “Options” and “Exit” – You can now open the pause menu and select options to adjust the volume of sound FX and in game music. “Exit” will close the game.
New control layout – I have been meaning to do this, and beta testing really showed the need for it. So now the “Z’ key will do pretty much everything the “Enter” key used to. This should make playing the game more comfortable.
The new controls are as follows:
“Left and right arrows” – to move
“Up arrow” – Use doors
“Z” – Accept/interact.
“X” – Jump
“C” – Use special ability. (None in this build, but think of how the mage outfit worked.)
“Enter” – Pause the game
“Backspace” – Skip intro cutscene, and also to “warp out” when overwhelmed by goblins
“S” – Turn on and off scanlines.
Optional scanlines – I wanted to test something out to see what people think about it. If it is not popular I can take it out by the next build. I added a filter to add scanlines to the game. A lot of older pixel art games relied on these and I hope it adds to the aesthetic. Please let me know what you think. If you really don’t like them just press the “S” key to turn them off at anytime.
Warp out – So I’ve talked about this before, but it wasn’t an option in the test builds. In the game you don’t have HP, and you can’t die. You can just sort of get stuck. I changed the “downed” state so that you cannot get up instantly any more. now you will have to wait 1.5 seconds to stand up. If too many goblins have amassed in an area they will keep grabbing you before you can stand up. This is a “Game over” in Goblin Hole. Each time you are grabbed, Jenny will pop up some text reminding you that you can “Warp out”, by pressing the “Backspace” key. Then at the next time you are released you will be transported back to the lobby. Later in the game you will get checkpoints, so you don’t lose as much progress.
There is a known bug where sometimes Jenny’s text won’t show up the first time Ember is grabbed. I am working on this, but I didn’t want it to stop the release. Due to it being a small issue.
1 new song loop.
New H-scene with Lila
More dialogue, and plot
There’s more minor art things, but I think this covers the important things.
Minimum
OS: Windows 7+
CPU: Dual Core 2.0 GHz
RAM: 4 GB
GPU: Integrated Graphics
Storage: 22.66 MB
Recommended
OS: Windows 10+
CPU: Quad Core 2.5 GHz
RAM: 8 GB
GPU: Any dedicated GPU
Storage: 22.66 MB