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Fractured Fantasies cover
Ongoing v0.0.5

Fractured Fantasies

RATING 2.3 /5 9 votes
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POPULARITY #9,168
HTML 5,540 35.5 MB
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Developer Nota Bao
Engine HTML
Version 0.0.5 (Ongoing)
Released: Feb 13, 2026 Updated: Feb 17, 2026
Censorship Uncensored

About Fractured Fantasies

In the desolate aftermath of a world plunged into chaos, where civilization has crumbled and humanity teeters on the brink of extinction, you find yourself navigating a harsh and unforgiving landscape. The air is thick with the acrid scent of decay, and the once vibrant cities now lie in ruins, haunted by the ghosts of a bygone era.​

v0.0.5 35.5 MB Feb 17, 2026

Confused about how the downloading works? Here is a handy guide

  • Extract and run.
0.0.5 Feb 17, 2026

Bug fixes & Optimizations

  • Fixed broken passage links leading to passages that does not exist.
  • Added support for old saves to implement “nails”.
  • Removed deprecated piece of code in the DYNAMO NPC widget handling the NPC locations at all time.
  • Removed deprecated position markers.
  • Fixed JavaScript indentation to certain JavaScript measures.
  • Sleeping without having anyone assigned to scavenge at night no longer results in having random resources appear in your Satchel. This was caused due to a wrong variable combination in an if-statement. You will still receive resources in your satchel if you assign someone.
  • Moved the Time Wizard cheat to the top of the debug console so it is easier to skip time as it updates any time time is skipped.
  • Removed tooltips from the game.
  • Removed double instances of Velka’s toy. Now there’s only the cowboy with a name scratched onto the boot, and not the stuffed animal as well.
  • Sleeping at night will now correctly reset amount of visited sunken observatory residents you have. Visiting residents in the sunken observatory raises sanity, however you can only visit 3 per day. Before this, this number was never reset and thus you couldn’t raise sanity at all after the first 3 visits.
  • Fixed typo on refrigerator.

New content

  • Added a refrigerator to the kitchen. The actual fridge is for fleshing only and has no real purpose, however when food is stored in the house, it also goes to the fridge. You are now able to eat in the kitchen without having to take food from the storage in the main entrance of the house, as the kitchen now knows when there is food available.
  • Added Nails to the resource list. These can be used to help fix up the house.
  • Fixing up the house will now cost a small amount of resources in return for increased sanity and intelligence. Resources will be pulled from your inventory. If you do not have resources in your inventory, you can now directly pull up the resource list on pick from it to your inventory to fix up the house.
  • When going from the workbench to the resource inventory, you can now directly go back to the workbench instead of closing down the dialog windows and starting over, for ease of use.
  • Added Wooden Planks to the resource list. These can be used to help fix up the house.
  • Added Metal Plates to the resource list. These can be used to craft body armor.
  • Nails, Wooden Planks and Metal Plates are not scavenged or found. They can be crafted in the living room.
  • All options in the time wizard will now update the page on-click to account for sudden day change happening instantly instead of the player having to navigate a bit before the game recognizes the day-change.
  • Added all new resources to the debug console.
  • Added softened hide to the resource list. This is used to craft bandages. Softened Hide can be crafted in the workbench, not found or scavenged.
  • Added Nails, Metal Plates and Softened Hide to be bought from the Freight Yard Vendor.
  • Added a button for Settings, allowing you to change stuff for the game.
  • Added a slider to control the master volume in the game.
  • Going back out through the forest will have different text than going in, this is to better distinguish which path you’re taking.
  • The forest remembers you more clearly.
  • The cabins in the woods appear differently at night.
  • Continued the Velka questline. Clues to her being can be found at the cabins after having begun the Velka’s Search quest.
  • The forest appears differently at night.
  • Starting Velka’s quest from the Debugg menu will no longer yield an error if you haven’t visited the landfill to begin with.
  • You can now click a little question mark next to a quest to get access to the quests descriptions for better remembrance on what you were doing.
  • Finished the Velka’s Search quest.
  • Added Velka to the Dynamo widget.
  • After finding Velka in the forest and “saving” her, you’ll have her as an NPC in your home. She’ll be residing in the livingroom for the time being.

Nerdy Specs

  • Words: 85.610 → (4.667 change**)**
  • Passages: 497 → 515 (18 change**)**

Minimum

Browser: Any modern browser (Chrome, Firefox, Edge)

RAM: 2 GB

Recommended

Browser: Latest Chrome or Firefox

RAM: 4 GB

Aa

2 Comments

  1. EB
    ebinar

    nor html in extraction just the 3 folders

    0
  2. WA
    warbear818

    isn’t this supposed to come with an executable file in order to play it?

    0