
Abyssal Rhapsody
About Abyssal Rhapsody
You are Lucerus, a young man with a mysterious gift—your magic defies all logic, shaping itself based on your imagination. It’s a power few understand, and even fewer trust. You are thrust into the sprawling city of Noctis Arce, a hub of magical innovation and political intrigue, determined to unravel the truth behind your strange abilities, protect the ones you love and attain peace with the family you never had.
However, beneath the surface lies an even darker reality, one closely intertwined with your own fate, future and past. Shadowy factions vie for control of the Cataclysm’s lingering energy, and whispers of an ancient, otherworldly entity grow louder. As you delve deeper into the secrets of this fractured world, you’ll confront choices that will test your morality, loyalty, and resolve
Will you become a savior, uniting a broken world, or will the abyss claim you as its own?
Downloads
Confused about how the downloading works? Here is a handy guide
- Extract and run.
Features:
Added effects to girls’ info screen
Added a feature to change the protagonist’s name
Added more animations in place of static images, and more image animations will be replaced with full animations in the next update
Completed the compendium screen, with quests and definitions
Add a quick nav bar at the bottom of girls’ info screens
Added an Exit screen
Quick access buttons and a few easter eggs.
Bugs:
Ironed out a few textbugs such as making the text effects less invasive(I wasn’t able to catch all of them, feel free to reach out to me when you find them)
Replaced the previous quest system and fixed the compendium
Fixed cecelines affection reverting
Fixed nightmare delude looping hallway scene
Fixed certain events not replaying from certain screens
Shortened the pauses in the fight scene between Lucerus and Anastasia
Minimum
OS: Windows 7+ / macOS 10.10+ / Linux
CPU: Dual Core 1.5 GHz
RAM: 2 GB
GPU: Integrated Graphics
Storage: 4.63 GB
Recommended
OS: Windows 10+ / macOS 12+ / Linux
CPU: Dual Core 2.0 GHz
RAM: 4 GB
GPU: Any dedicated GPU
Storage: 4.63 GB
Dev, you invited thoughts and ideas, so I’ll share mine:
= The first thing you do is imply time travel and FAILURE. If it’s going to be a HAREM > do not do this. Complicated, is not convoluted. Time travel is overly complicated and far too easily gets convoluted. Frankly it’s best used SPARINGLY if at all. Whenever I’ve implemented Time Mechanics for my stories (I’ve used it I think in exactly 2) I literally watched a friend’s mind burn out trying to keep up with exactly how I justified the seperate paths it would take to make the spell potentially fail or actually work. Time is generally NOT something an author should fuck with. It WILL piss off/confuse most of the audience, if not invite them to point out continuity errors and plot holes, and it will be hard for YOU to keep track of where you want to go in story (not to mention being a lazy crutch as auto Dues Ex Bullshit) * Just DO NOT fuck over your main character to start with, hard enough that they EVER HAVE to use it.
= You state that MC’s part dragon, or something… with a “fuck ton” of magical potential/FUCK ALL ability to USE it > WRONG! NEVER FUCKING DO THIS!!! That is just bloody stupid and ham-stringing builds and avenues that COULD be intriguing from the off. It’s fine to say he’s LEARNING to use it, and maybe has to be more slow to do so because he’s got so much magical potential it’s like a river wanting to burst through a dam. (You might say to protect him as a baby, his parent/parents actually BOUND his magic until X specific point – that’s still assholish to the player but viable as it doesn’t needlessly lock off build variants) ** You might as well call him a legitimate magical retard. In that case go get him a couple of daggers and play the edgelord; or a big god damned axe berserker bro, or a set of short swords and let him play Draco in Studded Leather Everything, and fuck the whole idea of magic academy in general. It’s not hard to grasp.
=** If you’re going to bind him to a Succubus for power > Pick literally ANY other name but Lilith. For fuck sakes. At that point you might as well name the MC Captain Glaringly Obvious. Liyan; Equinna, Quirea, Solvat. For example. So long as they sound exotic, it’s not terribly hard to put together a few interesting names that COULD be “demonic.” Or at least alien enough to suit a fantasy setting.
= If you’re going to give the GIRLS magical specializations you NEED to let the Player pick one for their character as well. Period. There’s no point in a faction system that doesn’t encourage different builds that are ALL. VIABLE. I don’t want to get fucked over for wanting a girl in a different faction because I choose to have X faction’s stats or traits in a build I want to play as. [Just DO NOT lock off any of the girls, at all. Until I choose as The Player to tell you I am NOT interested in pursuing them]
= The intro sprite girl; there’s NO POINT in saying in her bio that her hobby is her Master. A) You look stupid, because her “Master” is not a HOBBY. And B) She does not get to HAVE a Master until she potentially MEETS THE PLAYER! (You’re marking her out as YOUR self inserted Waifu. No Bueno)
= Serene: Let. ME. Define. What. Fucking. Relationship. We have. She’s fine as the childhood friend, but I don’t need to be auto fucking her just because YOU think that should be happening. (And I have magic Pheromones?!? Really dude… come the fuck on with that bullshit. You’re literally inviting Non Consent issues that DO NOT need to be in the game for no good goddamned reason!) * Girls being naturally attracted to the LEVEL of his potential power in a magically focused world = plausible enough. Especially as untapped as you’ve allowed it to be. (After the BJ scene, MC says good morning to Serene, and Serene’s answer is “Good Morning Lu.” I picked a custom nickname. You may want to make certain the game recognizes that fact at all points possible)
= a level up system that allows me to choose magical skills, and or physical attributes would be a good idea. Maybe toss a few classes in that grant advantages. Giving the player more customization will never be a bad idea; and since you want branching paths, this will compliment it. As well as potentially allowing the player at certain points to choose builds that may work around losses they’d like to avoid. (And in a Harem Ending it NEEDS to be possible NOT to lose a single Harem Member, for any reason – without having to reset the “time line” a billion times because you want this guy to be smart as a brick) I’ll also assume you intend an equipment system, and an economy based on the outfit the MC had in the dream… you’ll either need to implement a grinding system to allow us to be financially solvent if we wish, or not screw us over economically with shop prices. Upgrades to gear should also FEEL more powerful. Not just look badass. If they’re going to be more pricey, the stats NEED to justify the increased cost.
= You might circumvent the lack of builds if you don’t want to do the above point, by letting each girl gift MC a specific trait (you could state that as they get into the harem/grow to genuinely be forever bound in love or actually get impregnated = depending on whether you’d consider implementing that = the trait would be unlocked, and then potentially strengthened as choices piled to add points of affection and cement the relationship) It would give you a way to show what the MC might possibly value about his women. Still be I win under the power of friendship! and or allow you to let The Player specifically choose what traits they’ll gain from each female in as far as the traits they possess. But that last one might be a little ambitious.
To me, these are the things to consider that could be tweaked even from just the intro so far. Just from the overview this one has potential. So please, by all the holy stars… do not use the “this game has dark/gritty ‘intense’ content” to justify being another emo edgelord asshole MC harem leader who’s also a spineless little bitch that has to let all of his girls do the fighting for him. If you could manage to actually let the MC LEAD and shine under his own merit, I would laud the hell out of you for it.
I do want to see where you go with this. Consider this me trying to help spark your creativity. Whether it’s shouting into the void or not… and hey, if it is, at least it suits the story.
To farther expand on my point about time; there are about three possible ways that most people might interpret Time as a Construct that might be altered:
= A) Time is an ever-flowing straight line; like a river. It will always want to keep going, and will work itself back through or around any obstruction in order to keep doing so. (Events in this case are IMMUTABLE and CANNOT truly be changed)
= B) Time is a Loop; Same problem as the first. No matter where you start from, or at what point you go back – Time HAS to have X thing happen in order for MC to be ABLE to go back. Thus events would unfold any number of possible ways to MAKE that happen > Time will never change from that the point in past that led to the ability to make MC go back. Everything up to that point however… MIGHT be able to be changed > because only that FIXED POINT is set in stone. (It is what began the loop in the first place)
= C) Time is a construct like the Infinity Symbol; This would be a better example of using it to alter ONE SPECIFIC fixed point. [In the way you’ve done your story currently, MC would theoretically be attempting to change MULTIPLE fixed points, so it would be essentially attempting NOT TO UNRAVEL multiple versions of “Time is a Loop” OR the Infinity Symbol (With the very likely probability that he will fail. In this case, Time is more like The Gordian Knot… and NO ONE is that level of careful] You MIGHT be able to find that fixed point in the exact point of time it happened (in this case every point a set amount of time BEFORE each girl he cares about will die…) and you MIGHT be able to alter it (Butterfly effect does come into play, WAY too many times not to fuck up SOMETHING) BUT it’s like finding a needle in a hay stack for all we know. As you’d have to rewind a video and catch each specific point you want to stop at EXACTLY. Magically speaking > you’d have to be able to maintain FOCUS clear enough and long enough to do that. Alongside whatever the spell’s cost would be. Magnify this by however many girls he wants to save…
That’s your chance of success in this current plot arc. (Even if your character is a GOD, it would be difficult to succeed that many times in a row, without cost to his sanity or the entire time construct as an anchor of reality) * This is the problem of time based mechanics in any story. Even if you want to and CAN change a thing, every thing that happened to EVERYBODY at any point, might be more important to their character than a given hopeful soul might think. Go watch It’s A Wonderful Life, just as a prime example.
Also, when I mentioned I used time mechanics in 2 cases, I meant stories. 2 stories out of last current count at least 34 finished SERIES. Most of which have at least 5 books minimum. In case you think I’m talking out of my ass whenever I point out flaws in game mechanics from a fantasy standpoint. Fantasy, Romance & Sci Fi are the genres I write in. (You’re entirely free to tell me you think I am talking out of my ass, and I am free to point out that in my perspective, you’re wrong but that’s why they call it disagreement) * If any of you are wondering, I have to use the ” = ” sign to get this stupid comment section to NOT indent a “bullet point” when I don’t really intend to make one. I know it looks bad, I didn’t design the damned comment box. I also will state as I have many times, I use capitals to emphasize the points I think are important. Because there is no tone on the internet, and I have no better means of enunciation.
On another note: If you’re going to insist on REALLY stupid/entirely unnecessary minigames > Let. The. PLAYER! Win. There needs to at least be the VIABLE option for MC to win each game. Failure is fine (excepting time limits. ABSOLUTELY FUCK ALL CONCEPT OF TIME LIMITS!!!) as long as there is a way or a chance that MC CAN win to start with. Fuck the girl auto winning because YOU cheat for her in the writing. There’s no point in playing a minigame at all, if she wins either way and the MC can just fuck right off for wanting something out of her. That’s YOU being a dick to the audience (You’re cock teasing the audience about a “reward” when frankly you’ve done nothing at that point in the story to BUILD any sort of relationship – like say given us the option to have choices that WILL build affection points ANYWHERE rather than just starting the girls with 3 or 4 – between the girls and the MC. the first two we meet end up tied to him in BACKSTORY with NO PLAYER INPUT. Then there was a blond that I skipped over in dialogue because honestly, you pissed me off when you said MC “has no magic” now. Dude; you ALREADY fucked him over by saying he had POTENTIAL but no access to it. YOU put him in a magical academy that by all rights he has NO BUSINESS being in, and you know it. (The story NEEDS to make some level of Sense as a HOOK in the first place, or you WILL lose audience investment) Only ONE of these two things can be true. At least before you give me stat points, powers or feats, and build choices that allow me to play the MC the way that I want to make him – in order to compensate for whatver plot based bullshit you want to throw at us later.